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August 2025


Whether you’re strategizing your next move in Chess, racing to the finish in Snakes and Ladders, or plotting your way to victory in Monopoly, board games have been a beloved pastime for generations. Even fast-paced, modern party games like Cards Against Humanity or cooperative challenges such as the Pandemic board game continue this legacy - but in surprising ways. At Terror Toad, we love exploring how our own games like GRIM INC and Imposter Pigeon echo these timeless qualities, and how we can take inspiration for our future gaming endeavours.



The Timeless Appeal of Strategy, Chance, and Social Fun


Games like Chess and Snakes and Ladders might seem worlds apart - one is a deep strategy game, the other driven by chance - but both have stood the test of time because they balance predictability with excitement.


Classic games like Monopoly, Uno, and Connect 4 also combine skill and luck, offering players a mix of mental challenge and unpredictability. There's also a dexterity and tactile nature to these games that leave you satisfied. picking up and placing, dropping counters, lovely tokens and cash.


At the same time, word games like Scrabble engage creativity and vocabulary skills, keeping players thinking and learning.



Social Dynamics from Charades to Cards Against Humanity


Some games, such as Charades, thrive on social interaction and spontaneous fun, creating memorable experiences filled with laughter and teamwork. Games like Cards Against Humanity build on this social foundation with a bold, adult twist that encourages players to connect over humour and unexpected moments.


Our Terror Toad games, GRIM INC and Imposter Pigeon, embrace this spirit of social engagement, encouraging players to compete in fun and quirky ways. Consider the unique individualism of GRIM INC; no player will pitch the same scenario twice, while Imposter Pigeon is deceptively tactical – the key is acting suspicious at just the right moment.



Collaboration and Competition Across the Board


While many board games emphasize competition, others like the Pandemic board game invite players to collaborate against the game itself. This cooperative gameplay has become increasingly popular, offering a different kind of challenge.


Terror Toad celebrates this spectrum, and recently, we have been contemplating and researching play that encourages both rivalry and teamwork, adding depth and excitement to your gaming sessions.



Why Classic and Modern Games Endure


From Monopoly’s strategic property trading to the delicate balance required in Operation, these games endure because they tap into universal human desires: strategy, risk, social connection, and fun. Whether rolling dice in Snakes and Ladders or drawing cards in Uno, the joy comes from shared experience.


At Terror Toad, our goal is to continue this legacy by offering unique, offbeat games that bring players together - just like the classics you’ve loved for years.



Final Thoughts


If you’re a fan of classic games like Chess, Scrabble, or Mouse Trap, and enjoy modern hits like Cards Against Humanity or Pandemic, our games GRIM INC and Imposter Pigeon will fit perfectly in your collection. Dive in and discover your new favourite party game today!




Classic board games including Chess
Classic board games including Chess

 

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July 2025


Time for an, as always, overdue update. It’s been a bit of a mad time for Terror Toad.


As a small business, we wear a lot of hats. You get into a creative business to make the things you want to make, and then later comes all the other stuff - the complicated bits of running a small business. In May this year, we hit the one-year anniversary of a complication we would really rather have done without: a dispute with the courier DPD.


Our back-and-forth rigmarole with DPD had reached the point of court-recommended mediation - just days away - while we were also gearing up for the biggest event in our calendar: the UK Games Expo.


 

No New Product, All New Chaos


Now, I know I’ve called this article “warts and all,” but I will not shame or blame here; we didn’t have a new product to launch at UKGE as hoped. That worried us. We love UKGE - it’s a huge event - and you really have to bring your A-game to make it worth the effort.


At the same time, we were winding down one version of the business at HMRC/Companies House and starting afresh. That is a process more complicated than it needs to be. And, in the way that life tends to go, personal circumstances were also tricky.


Then, Mark quit the business. We, of course, wish Mark the best in his new commitments. He needs to do what’s right for him and the Toad, and this choice was just that.


 

And Breathe…


Fast forward to now, and Chris and I feel like we’ve just come up for air.


Mediation, by the way, is a great process - one I kind of wish applied to all disputes in life. Our dispute with DPD is, finally, coming to an end, so, thank goodness for that. The old business in its LLP form is wrapping up, and a better way of working is in the pipeline.


 

UKGE 2025: Tired and Totally Worth It


With transport only confirmed days before, we packed a car and headed to Birmingham with our usual gear. And we’re so glad we did.


Here’s where I’d like to give some well-earned shout-outs to the fellow exhibitors who made this year so much fun:


  • Playing Brexit: The Game with the guys from Curious Cats

  • Befriending Scott from The Who Zone (brilliant 3rd Doctor cosplayer!) who told us all about Fantasy Forest and Dalek maintenance

  • Hanging out with OneBold Studio—who we first met back in Manchester 2022 launching Fate of Witches—and who were such fun neighbours

  • Team Custard Kraken, who seem to run parallel to us in some magical chaotic way, and are fabulous for advice-sharing

  • Lucky Fox Studio, Tettix Games, Strong Point Games, Gamze Derinoz, and Wayward Stitchcraft, all for being lovely - and everyone else who popped by to say hello!


A special non-exhibitor shoutout to our pals Joe, Seb, and Kieran for coming to see us another year in a row. It's incredibly special to feel recognised in that space.


And boy - this really felt like the year of GRIM INC for us. Who would’ve guessed?


Thank you for making UKGE my personal favourite yet.


 

Toad 2.0 Is Coming


Chris and I have a lot to talk about in this new phase of Terror Toad. It’s time to put our heads together and figure out what we want to do next.


Let’s call it… a brand refresh, creative agency changes, a micro business evolution - something that sounds proper and fancy. But really, it’s just that some wee tweaks are coming round here. Much like this post, it’s long overdue. We can’t wait to see where this goes.


 

Thanks all for sticking with us. See you on the next hop.

 

Katie


Team Toad x


Katie and Chris at UKGE 2025
Katie and Chris at UKGE 2025

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At Terror Toad, we make games that are playful and accessible. Our inspirations come from all over — stupid puns, hungry cats, asking what would happen if you merged scabby queen with a pigeon, — but today we’re focusing on five tabletop games that helped shape how we think about design.


These are games that tickle our brains, spark ideas, and remind us what tabletop games can be. If you love compact strategy, surreal art, or fantasy fun, you’ll probably love these too.



♟️ 1. Hive


What it is: An abstract strategy game for 2 players, where players compete to surround the opposing queen bee using insect-themed tiles with unique movement patterns.


Why we love it: Hive is elegant, portable, and surprisingly intense. With no board and zero setup time, it’s the kind of game that rewards pattern recognition and spatial thinking — but never feels dry. We admire its tight ruleset and how it immediately feels like a classic. It's a reminder that strong mechanics don’t need complex packaging.


Takeaway for Terror Toad: Keep it simple, but make it clever.



🐉 2. Dragon Farkle


What it is: A light, fun, and ridiculous fantasy dice-rolling  game where you recruit an army, battle monsters, and try to defeat a dragon — while chaos inevitably erupts.


Why we love it: Dragon Farkle is unserious in the best way. The tone is absurd and playful, and the randomness keeps things spicy. It doesn’t pretend to be high art — but it is high fun. It hits that perfect balance of silly mechanics and fantasy theming, with just enough backstabbing to keep friendships interesting.


Takeaway for Terror Toad: Don’t be afraid to be weird. Fun is a design value.



🎨 3. Dixit


What it is: A dreamlike card game where players use beautifully illustrated cards to tell cryptic, poetic clues — and try to guess who said what.


Why we love it: Dixit proves that games can be emotional, interpretive, and nearly non-verbal. The open-endedness of its storytelling encourages creativity and invites everyone to participate. It's soft, beautiful, and unafraid to be different — and it’s been quietly influencing indie designers for years.


Takeaway for Terror Toad: Games can be artful, gentle, and open-ended — and still be unforgettable.



🩸 4. The Bloody Inn


What it is: A delightfully morbid game set in 1800s France where you, an innkeeper, murder guests to steal their money... then try to hide the bodies.


Why we love it: The Bloody Inn is all about tone. It’s dark, cheeky, and completely committed to its weird premise. Mechanically, it’s clever and strategic, but the real joy is in the storytelling it creates as players juggle corpses and suspicious policemen. It walks the line between strategy and absurd theatre.


Takeaway for Terror Toad: A strong theme can elevate a simple mechanic into something memorable and moody.



🚧 5. Quoridor


What it is: A minimalist and abstract game of mazes and mind games. Move your pawn across the board while using walls to slow your opponent — but don’t trap yourself.


Why we love it: Quoridor is stunning in its simplicity. There are just two actions (move or place a wall), but the decisions get rich, fast. It’s tense, clean, and always satisfying. We love how the physical components reinforce the puzzle — each move feels important.


Takeaway for Terror Toad: Less can be more — and tactility matters.



💭 Final Thoughts: Designing With Joy, Chaos, and Curiosity


Each of these games teaches us something: about mechanics, tone, pacing, art, or absurdity. As we build the strange little worlds of Terror Toad, we carry these lessons with us — even if our games involve death plotting or pretend pigeons.


Whether you're a designer, a collector, or just love game night, we hope these picks spark your curiosity too.



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